Digital technologies
Innovation ecosystems

The Canadian video game industry in 2020

Academic partner:
McGill University
With the help of :
Social Sciences and Humanities Research Council of Canada

Watch this industry case study on the video game industry in Canada in 2020.

Case study

Filmed and Produced in 2020 at locations in Montréal, Québec and Toronto, Ontario. Case study Participants:  Jayson Hilchie, Entertainment Software Association of Canada, Stéphane Drapeau, Production Manager, Roller Champions Ubisoft, Ella Siemeni, Video Game Script Writer, Wilfred Young, Video Game Quality Assurance Analyst. Executive Producers, Dr Hamid Etemad, McGill University, Hamed Motaghi, Université du Québec en Outaouais, Thierry Harris, Cartouche Media, Melissa Gendron, Cartouche Media. Produced by Rubicon Story.

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